📔 Module 1 - Intro
The Product development life cycle
- Brainstorm - when the team starts thinking of an idea for a product
- Define - oal is to figure out the specifications for the product by answering questions
- Design - develop the ideas for the product
- Test - work with engineers to develop functional prototypes that match the original designs, including details and features that fit the company’s brand
- Launch - when the product is released into the world
Characteristics of good user experience
- Unable - the design, structure, and purpose of the product is clear and easy to use
- Equitable - a design is helpful to people with diverse abilities and backgrounds
- Enjoyable - the design delights the user
- Useful - it solves user problems
📔 Module 2 - Design Thinking
Universal Design - “One size fits all”
Inclusive Design - “Solve for one, extend to many”
Accessibility - The design of product, devices, services or environments for people with disabilities
One step further
Equity-focused Design - Designing for groups that have been historically underrepresented or ignored when building products